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Enemy fire cannot hit him, but he is also unable to fire. Whenever his weapon, a shotgun, is out, Blackthorne can hide in the shadows. Anyone who has played Flashback before will understand and cringe.Ĭombat is also strategic and deliberate. The animation, although smooth and pretty, slows down his movements, especially his jumping.
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The movements are almost tile-based, with Blackthorn moving as if he were going from square to square.
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The fluid animations and more plodding movements give off a vibe similar to Out of this World or Flashback, games that were more puzzle-like than twitch-based. The game is a side-scrolling action platformer, but not in the vein of Contra or Castlevania. You play as Kyle Vlaros, the Blackthorne. This is one of those games that will have you paying attention during cutscenes. Small scenes play out during gameplay, and they have the same attention to detail. And just like Blizzard, the cinematics and general artwork is excellent for the era. Some of this backstory is played out in cinematic form, because it’s Blizzard. 20 years later, he is pulled back to Tuul and asked to unite the two kingdoms. Kyle Vlaros, the heir to the light kingdom, is whisked away to earth to protect him. Two kingdoms are warring in Tuul, a light kingdom and a dark kingdom. So, here’s a brief summary: There is a planet named Tuul. If I were to write up the full story, I’d be here for weeks. The story for this game is…well, it’s Blizzard. It’s a shame, because this game is an absolute gem. The next game they released, on December 1994, Blackthorne for the SNES and PC, did not receive the same veneration. The first game they released in November 1994 under the Blizzard name began the oldest and most venerated franchise: Warcraft: Orcs and Humans. I have no idea why those three UCLA students – Allen Adham, Michael Morhaime, and Frank Pearce – chose the name, but that name has resonated with gaming ever since: Blizzard Entertainment.Įver since then, Blizzard has become a juggernaut, responsible for some of the biggest video game franchises around. They eventually caught the attention of distributor Davidson & Associates, who decided to acquire them in April, 1994.Īfter the acquisition, Chaos Studios decided that another name change would be appropriate. Sometime in 1993, Silicon & Synapse became Chaos Studios. On February 8 th, 1991, three UCLA Bachelor’s graduates decided to start making video games for the SNES under the name Silicon & Synapse.
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